HP 100/100
Warrior • Lv 1GREENHOLLOW
WORLD DAY 1 • 6:00 AM
PLAYERS 1/8--ms-- FPS
BUILD v0.24.65
TOWN • GUARDS KEEP WATCH
SURFACE • SWIMMING 1/100 • BREATH 20s
XP 0/1000c
Target: None-m
Players: 1/8OFFLINE
Weather: CLEAR
Save: LOCAL ID READY
Enemy
Lv 1 • 0.0 yd
100 / 100
THIRD PERSON
TESTER WORLD BUILDER
Selection: BLOCK • Color
BUILD = architecture • FX = water/lava/light • PROPS = objects • TERRAIN = sculpt/caves • LANDMARKS = regions/rules
🧠 GOBLIN BRAIN LAB
GOBLIN BRAIN LAB
Founder → Descendants → MK1/MK2 Combat → MK3 Goblinator → MK4 Blueprint
🧠 FOUNDER / DESCENDANTS
FOUNDER STATUS
NO BRAIN LAB PLACED
⚔️ MK1 / MK2 COMBAT
MK1 is the control branch. MK2 is the autonomous monster-combat branch.
Combat is stopped.
MK1 stays the control. MK2 clones MK1 on first start, trains monster-only, and stays armed for bounded WORLD NEVER SLEEPS background training. Each comparison is three matched rounds per brain.
🤖 MK3 GOBLINATOR • BLACKFANG
GOBLINATOR
MK3 • WORLD-AWARE BLACKFANG LEARNING
LOADING
HP
RUN TIME
DAMAGE OUT
DAMAGE IN
KILLS
ROOMS
DEPTH
LIVE FITNESS
TARGET
Waiting for MK3 telemetry…
MK3 STATUS LOADING
3 incumbent dungeon runs vs 3 matched-spawn challenger runs. Better average fitness survives. MK2 is never overwritten.
🧬 MK4 HUMAN NEURAL CONNECTOR
HUMAN AVATAR SHELL
MK4 • RUNTIME BODY TEST • MK3 NOT CONNECTED
DISCONNECTEDCLASS UNASSIGNED
BRAIN SOURCEMK3 GOBLINATOR
BODYHUMAN MALE
BODY STATENOT SPAWNED
NEURAL I/O10 → 12R → 3
GENOME315-WEIGHT COMPATIBLE
CLASS SLOTUNASSIGNED
CLASS SUPPORTWARRIOR • DRUID • HUNTER • MAGE • ROGUE
CONNECTORTURN → YAW • FORWARD/BACK → HUMANOID LOCOMOTION • ATTACK GATE → BASIC ATTACK
Runtime body shell only. Spawn/move/despawn never copies, moves, freezes, or mutates MK3. The shell is class-unassigned and the neural connector stays disconnected.
🧪 TWIN EXPERIMENT
A / B / C LINEAGE STATUS
NO EXPERIMENT
A/B/C results appear here after testing.
Replay data appears after the blind exam.
Headless experiment only • no lineage NPCs enter the live world.
⚠️ BRAIN DANGER ZONE
Brain reset/delete cannot run from one click. RESET or DELETE must be typed exactly. Freezing MK3 discards its in-progress challenger.
CHAT / TEST BUILDS • ADVANCED
WORLD CONTROL
LIVE PLAYER CHARACTERS ONLY • excludes SUPERWATCH, TESTER eyeballs, and CHAT eyes.
OLD PORTALS WITHOUT A SAVED DESTINATION DEFAULT TO BLACKFANG.
WORLD NEVER SLEEPS • OFF • safe rollout default
No background simulation telemetry yet.
NOTORIETY SYSTEM • OFF • safe rollout default
AI AVATAR BRIDGE
0/4 CHAT eyes • CHATGPT MCP + OFFICE LINK • safeguarded authority
REMOTE CONTROL • LOCKED • SUPERWATCH must explicitly enable
SCULPT PERMIT • NONE • landmark-scoped only
DANGER ZONE • AI / SECURITY ACTIONS
Security actions can revoke access or remove CHAT eyes. Use them deliberately.
CHAT CHATEAU V2 • SOLID ARCHITECTURE TEST
CHAT CHATEAU • checking server...
V2 uses solid WINDOW WALL modules + real FLOOR plates. DELETE still removes only unchanged prefab cells.
BLACKFANG DEPTHS • PROCEDURAL DUNGEON
BLACKFANG • checking generator...
PERSISTENT SEED • 10–14 CONNECTED ROOMS • EXISTING VOXEL FLOOR / WALL / PILLAR / WEDGE / LIGHT TOOLS.
PIECE PALETTE
SUPERAI SCULPTOR • HEIGHTFIELD FORGE
20 yd
1.5
55%
LMB applies the selected terrain tool • POND / RIVER is one shared water tool: switch WATER SHAPE between POND and RIVER • river mode: click START, then END, then keep clicking bends • RMB ends an active river chain or removes aimed water • both shapes share one 3–20 yd WATER DEPTH control and the same authored swim-water system • while swimming: look down + move forward or hold Shift/DIVE to descend; Space/SWIM UP rises • CAVE FORGE punches persistent 3D dig volume.
SUPERAI LANDMARK FORGE • WORLD REGIONS
28 yd
No landmark selected
Landmarks organize authored places. While LANDMARKS is open, saved boundaries stay visible in-world and the selected boundary is highlighted. Towns, dungeons, POIs, camps and ruins can own safety, guards and mob rules.
BUILD TOOLS
NORTH UPRIGHT
4 yd
MATERIAL & SIZE
94%
KEYS / ADVANCED HELP
Drag header to move • drag lower-right corner to resize • RESET PANEL restores default • B opens/closes palette • RMB click removes • RMB hold/drag looks • placement only works while palette is visible • F2 single • F3 3×3 • F4 legacy wall • T box • F9 SIMS WALL DRAW • F6 ROOM (walls + floor) • F7 FLOOR • F8 FLAT ROOF • SIMS tools use 2 clicks and auto-height • tap R/Shift+R rotate • HOLD R toggles SIMPLE/ADVANCED • U flip upside down • SNAP toggles GRID/FREE (FREE uses Single) • SHAPE SIZE 0.25×–8× • LMB place • RMB cancel/remove • palette hidden + free mouse: drag-select • Ctrl+C copy selection • Ctrl+V paste at reticle • Delete removes selection • Ctrl+Z undo
Sparse 8×8×8 chunks • server saved
0 SELECTED
3P: tap enemy to select, ATTACK toggles auto • 1P: ATTACK fires/interacts • Drag: look • Pinch: zoom
AUTO ATTACK: OFF
ICE TRAP • AIM GREEN RETICLE AT THEIR FEET • CLICK/TAP TO THROW
BRAIN LAB
Brain Goblin
DESCENDANT LAB
Brain Descendant
Training Orc
EMOTES
Casting 0.5
FISH ON! • TRACK THE FISH
A / D or drag around the dial. Keep the yellow sector over the fish — tracked fish reel inward; brief misses are forgiving.
SWIRL POOL • RARE CATCH BONUS
CHARACTER & INVENTORY
Empty
Use EQUIP / DROP / DESTROY • click/tap equipped slot to remove • Desktop: I
YOU HAVE DIED
This HARDCORE adventurer is permanently gone. The other character slots are safe. Return to character select to continue.