AttackQ1P: Manual AttackQ3P: Select with L-Click, Auto with QQFPS Wand FireL-CLICK ONLYTarget Nearest Enemy (No Turn)TABTarget SelfF1Ability 11Ability 22Ability 33
INTERFACE
Interact / UseFInventoryICamp to Char SelectGAME MENUClose Menu / Release MouseESCCapture FPS Mouse-LookR-CLICK3P Character Look / Hide CursorR-DRAG3P Move Forward (WoW-style)L+R MOUSECamera OrbitL-DRAGTurn CharacterR-DRAGZoomWHEEL
70%
80%
70%
Music and sound effects can be balanced independently. Settings are remembered on this browser.
✋ FANTASY CURSORPC
43°
#D7B85D
Armored fantasy gauntlet • hue or exact color • saved locally.
HP 100/100 Warrior • Lv 1 • GREENHOLLOW WORLD DAY 1 • 6:00 AM PLAYERS 1/8 • --ms • -- FPS BUILD v0.24.76 TOWN • GUARDS KEEP WATCH
SURFACE • SWIMMING 1/100 • BREATH 20s
XP 0/100 • 0c
Target: None • -m
Players: 1/8 • OFFLINE Weather: CLEAR Save: LOCAL ID READY
Enemy
Lv 1 • 0.0 yd
100 / 100
THIRD PERSON
🔨 CRAFT
Pick a recipe. If you have the materials, the button lights up.
Inventory → CRAFT still works too.
⠿ 🧱 BUILD
Drag this bar to move • Pick it. Aim it. Place it.
Basic Block
A simple 1 × 1 block. Stack it into anything.
📐 PIECE SIZE
🪵 1 Wood0🪨 1 Stone0
Aim the green ghost where you want your shape.
1 PICK → 2 AIM → 3 CLICK WORLD / PLACE
OBSERVER WORLD BUILDER
Selection: BLOCK • Color
BUILD = architecture • FX = water/lava/light • PROPS = objects • TERRAIN = sculpt/caves • LANDMARKS = regions/rules • ACTORS = living world entities
MK1 is the control branch. MK2 is the autonomous monster-combat branch.
MK1 CONTROL
MK2 AUTO
Combat is stopped.
MK1 stays the control. MK2 clones MK1 on first start, trains monster-only, and stays armed for bounded WORLD NEVER SLEEPS background training. Each comparison is three matched rounds per brain.
🤖 MK3 GOBLINATOR • BLACKFANG
GOBLINATOR
MK3 • WORLD-AWARE BLACKFANG LEARNING
LOADING—
HP—
RUN TIME—
DAMAGE OUT—
DAMAGE IN—
KILLS—
ROOMS—
DEPTH—
LIVE FITNESS—
TARGET—
Waiting for MK3 telemetry…
MK3 STATUS LOADING
3 incumbent dungeon runs vs 3 matched-spawn challenger runs. Better average fitness survives. MK2 is never overwritten.
🧬 MK4 HUMAN NEURAL CONNECTOR
HUMAN AVATAR SHELL
MK4 • RUNTIME BODY TEST • MK3 NOT CONNECTED
DISCONNECTEDCLASS UNASSIGNED
BRAIN SOURCEMK3 GOBLINATOR
BODYHUMAN MALE
BODY STATENOT SPAWNED
NEURAL I/O10 → 12R → 3
GENOME315-WEIGHT COMPATIBLE
CLASS SLOTUNASSIGNED
CLASS SUPPORTWARRIOR • DRUID • HUNTER • MAGE • ROGUE
Runtime body shell only. Spawn/move/despawn never copies, moves, freezes, or mutates MK3. The shell is class-unassigned and the neural connector stays disconnected.
🧪 TWIN EXPERIMENT
A / B / C LINEAGE STATUS
NO EXPERIMENT
A/B/C results appear here after testing.
BLIND-TEST REPLAY BROWSER
Replay data appears after the blind exam.
Headless experiment only • no lineage NPCs enter the live world.
⚠️ BRAIN DANGER ZONE
Brain reset/delete cannot run from one click. RESET or DELETE must be typed exactly. Freezing MK3 discards its in-progress challenger.
FOUNDER BRAIN LAB
TWIN EXPERIMENT ONLY
CONFIRM BRAIN ACTION
Type exactly:
CONFIRM TWIN EXPERIMENT ACTION
Type exactly:
CHAT / TEST BUILDS • ADVANCED
WORLD CONTROL
LIVE PLAYER CHARACTERS ONLY • excludes SUPERWATCH, TESTER eyeballs, and CHAT eyes.
LEGACY PORTAL DEFAULT
OLD PORTALS WITHOUT A SAVED DESTINATION DEFAULT TO BLACKFANG.
WORLD NEVER SLEEPS
WORLD NEVER SLEEPS • OFF • safe rollout default
No background simulation telemetry yet.
AI AVATAR BRIDGE
CHAT CONNECTION DETAILS • KEEP SECRET
If browser clipboard permission is blocked, select the text above and press Ctrl+C.
DESTINATION IS SAVED ON THIS PORTAL PIECE • OLD PORTALS DEFAULT TO BLACKFANG DEPTHS.
PIECE PALETTE
SUPERAI SCULPTOR • HEIGHTFIELD FORGE
20 yd
1.5
55%
6.0 yd
10 yd
8 yd+0.0 yd
3.0 yd
10 yd
LMB applies the selected terrain tool • POND / RIVER is one shared water tool: switch WATER SHAPE between POND and RIVER • river mode: click START, then END, then keep clicking bends • RMB ends an active river chain or removes aimed water • both shapes share one 3–20 yd WATER DEPTH control and the same authored swim-water system • while swimming: look down + move forward or hold Shift/DIVE to descend; Space/SWIM UP rises • CAVE FORGE punches persistent 3D dig volume.
SUPERAI LANDMARK FORGE • WORLD REGIONS
28 yd
No landmark selected
Landmarks organize authored places. While LANDMARKS is open, saved boundaries stay visible in-world and the selected boundary is highlighted. Towns, dungeons, POIs, camps and ruins can own safety, guards and mob rules.
ACTORS V1 • LIVING WORLD ENTITIES
No actor selected
ACTORS V1 places living-world entities. TEST NPC is friendly/interactable. TEST DUMMY is stationary practice. OLD SCRIBE MERCHANT is a persistent Superwatch-only town NPC: place him inside a TOWN landmark and he will bind there, wander close to home, and keep a brainType slot for future AI. Select him to toggle STAND STILL / RESUME WANDER or despawn him.
BUILD TOOLS
NORTHUPRIGHT
4 yd
MATERIAL & SIZE
1×
94%
KEYS / ADVANCED HELP
Drag header to move • drag lower-right corner to resize • RESET PANEL restores default • B opens/closes palette • RMB click removes • RMB hold/drag looks • placement only works while palette is visible • F2 single • F3 3×3 • F4 legacy wall • T box • F9 SIMS WALL DRAW • F6 ROOM (walls + floor) • F7 FLOOR • F8 FLAT ROOF • SIMS tools use 2 clicks and auto-height • tap R/Shift+R rotate • HOLD R toggles SIMPLE/ADVANCED • U flip upside down • SNAP toggles GRID/FREE (FREE uses Single) • SHAPE SIZE 0.25×–8× • COPY AIMED COLOR + PASTE COLOR matches existing blocks • LMB place • RMB cancel/remove • palette hidden + free mouse: drag-select • Ctrl+C copy selection • Ctrl+V paste at reticle • Delete removes selection • Ctrl+Z undo
Sparse 8×8×8 chunks • server saved
0 SELECTED
3P: tap enemy to select, ATTACK toggles auto • 1P: ATTACK fires/interacts • Drag: look • Pinch: zoom
AUTO ATTACK: OFF
ICE TRAP • AIM GREEN RETICLE AT THEIR FEET • CLICK/TAP TO THROW
BRAIN LAB
Brain Goblin
DESCENDANT LAB
Brain Descendant
Training Orc
EMOTES
Casting 0.5
FISH ON! • TRACK THE FISH
A / D or drag around the dial. Keep the yellow sector over the fish — tracked fish reel inward; brief misses are forgiving.
SWIRL POOL • RARE CATCH BONUS
OLD SCRIBE • TRADE LEDGER
YOUR PURSE • 0c
Buy supplies or sell wares.
BUY FROM OLD SCRIBE
SELL TO OLD SCRIBE
CHARACTER & INVENTORY
Empty
Use EQUIP / DROP / DESTROY • click/tap equipped slot to remove • Desktop: I
YOU HAVE DIED
This HARDCORE adventurer is permanently gone. The other character slots are safe. Return to character select to continue.
Delete Character?
This permanently deletes this character and its saved gear, inventory, progression, and corpse.